Pass the phone
The phone is the whole deck. It tells you who's up - they grab it, and only that Performer sees what's coming next.
One phone. Draw a card, perform your challenge, let the table guess - nail it and you win the card. Most cards wins.
No spam - just one email on launch day.
We'll holler the second Giglz drops.
Perform row 4 · Gestures
Act it out. No talking, no sounds.

tap the card to flip it back
You know the silence. The scrolling. The rulebook nobody finishes. Giglz kills the dead air.
Everyone's got an opinion and nobody's got a plan. The rules take longer to explain than the game lasts, half the table's back on their phones, and the night quietly fizzles before it starts.
No setup, no accounts, no "wait, how do we play?" One phone goes around the table, someone performs, and the whole room is guessing and laughing. You're the host who finally had the good game.
It's your turn - you're the Performer. Grab the phone, reveal your challenge, and act it out while the table loses it. No setup, no rules lecture.
The phone is the whole deck. It tells you who's up - they grab it, and only that Performer sees what's coming next.

Everyone else — no peeking!
Each turn lands on a number 1-6 - your challenge. Only you see the card; explain it, mime it, read the initials. Rows 1-5 are timed 60s; 6 is a Dare.
Perform row 1 · Words
Explain the word - never say it.
Who guessed it first?
The table shouts answers. The first correct guess wins the card - tap who got it (mis-tap? there's an undo). Then pass the phone on.
Every turn is a different way to make a fool of yourself. Six challenge types, baked into all 100 cards.
Explain the word without saying it - no parts, rhymes, or spelling.
e.g. land “Manifesting” without ever saying it.
Describe a place by its clichés - food, landmarks, traditions. Never name it.
e.g. “Baguettes, berets, a big iron tower…”
Give three quick clues. No essays.
e.g. “Lather… opera… a bar of…”
Pure charades. Act it out - no talking, no sounds.
e.g. mime “Chemist” and pray.
Read a famous person's initials aloud - the table guesses who.
e.g. “A.E.” → Albert Einstein.
Do what the card says. The group decides if it counts. Untimed.
e.g. “Non-dominant hand for the rest of the game.”
Pick your mode at setup, then tweak the rules to fit your crowd.
Everyone for themselves. The first player to shout the right answer keeps the card. Fast, cutthroat, and very loud.
Split into 2 to 10 teams. Only your own team can guess your performance to keep the card. Turns rotate team to team - great for bigger groups and pure trash talk.
Every card is real, hand-built pop-art - six challenges per card, hundreds of prompts in the full deck.
100 real designed cards in the full game - try 15 free, unlock the lot for €4.99.
This is the boxed game, faithfully shipped - with the kind of polish that makes people pass the phone faster.
The show is the person, not the screen.
Most cards
Maya
10 cards · champion
4 players · free-for-all
Early access opens before launch. Drop your email and you're in line.
No spam - just one email on launch day.
We'll holler the second Giglz drops.
Play 15 cards free - no ads, no account. Love it? Unlock all 100 for €4.99, one-time, yours forever.
Free to try
15 cards. The whole loop, on the house.
€4.99 once
One tap. Every card. Yours forever.
One free demo, one €4.99 unlock - that's the whole game. No subscription, no ads.
Get on the early-access list and make your next game night the one people talk about.
No spam. Just launch day.
We'll holler the second Giglz drops.